Deep Blue tracks where you are so checkpoints light up as you reach them. It won't work without location access.
Dive through the ice, catch as many fish as you can, and get them into your Snow Bank before the fishing season ends. The biggest stockpile wins.
Your map is double-sided — one side above the ice, one side below. Everything happens at physical checkpoints.
Move to a checkpoint and its button lights up. Tap it to open the checkpoint, then choose the action to make it happen.
Ice Holes, the Snow Bank, three Seals, the Wise Walrus, and Start/Finish.
Fish — Eels, Cods and Rays — reached by diving through an Ice Hole.
Fish live below the ice. Reach an Ice Hole and tap Dive to go under.
A 10-minute oxygen timer begins the moment you dive. It shows above your score and pulses red as it runs low.
Surface at any Ice Hole, not just the one you came down. Each new dive resets your oxygen.
Underwater checkpoints are fish. Reach one, tap Collect, and it's added to what you're carrying.
Eels are the smallest, then Cods, and Rays are the largest — heavier fish are worth more kilograms.
Catch a fish and it vanishes for the rest of your dive. Grab as many as you dare before you surface.
Take a lesson from the Wise Walrus (see slide 8) and every fishing point repopulates, ready to catch again.
Any fish in your paws is unsafe until you bank it. There are just two ways it leaves you:
Visit the Snow Bank and everything you're holding is deposited instantly. Banked fish can never be lost.
| Fish | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
| Eel | 1 | 2 | 4 |
| Cod | 2 | 4 | 8 |
| Ray | 5 | 10 | 12 |
All fish start at Level 1 weights; the Wise Walrus can raise these values (next slide). Only fish in the Snow Bank count at the end — fish in your paws, or waiting at a Seal, score nothing.
There are three Seals to recruit. Solve a Seal's puzzle and it starts fishing for you at 0.5kg a minute until the game ends. Its catch piles up at the Seal — you must go back and revisit it to collect what it's caught. A wrong answer locks the puzzle for 10 seconds.
Spend banked fish on lessons and every fish becomes worth more (see below). Level 1→2 costs 15kg, Level 2→3 costs 30kg, and each lesson repopulates the fishing points.
| Fish | Lvl 1 | Lvl 2 | Lvl 3 |
|---|---|---|---|
| Eel | 1 | 2 | 4 |
| Cod | 2 | 4 | 8 |
| Ray | 5 | 10 | 12 |
Puzzle answers are a single word, letter or number — type 5, not "five".
Get back and check in at the Finish checkpoint within the allowed time to end your game.
Each player must check in at the Finish before time runs out to earn a 15kg bonus, banked automatically. No check-in, no bonus.
Once the game clock ends, no more checkpoints can be reached — no diving, collecting or banking. The clock sits at the bottom of every screen.
At the final whistle, only fish in the Snow Bank are scored. Anything in your paws, or still waiting at a Seal, counts for nothing.
Dive → collect → surface → bank. Tap the lit checkpoint at each step.
Get under the ice, fill your paws, and bank it before your breath runs out. Good luck out there.
Or you drop everything you're carrying.
Only Snow Bank fish score.